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Tag: 3D modeling

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KUNG FURY - FULL MOVIE

KUNG FURY - FULL MOVIE Autodesk Helps Fido Unleash Action-Packed VFX for "Kung Fury". Warning: Bad Language | kung-fury | production

Following a successful Cannes Film Festival premiere, David Sandberg's 80s-inspired film Kung Fury makes its highly anticipated online debut this week. Kickstarter-funded by 17,000 backers, the 30-minute film follows a Miami-based kung fu cop as he time travels from the 80s to the 40s on a mission to take out Adolf Hitler - a plotline augmented by 399 over-the-top VFX shots delivered by a 46-person crew at Scandinavian VFX house Fido. Using Autodesk 3D modeling, animation and digital sculpting solutions, Fido created and refined dynamic 3D assets and scenes to bring Sandberg's 80's cop drama homage to life.

Throughout ?Kung Fury,? the story unfolds in three major environments: a street intersection, a police station interior and a huge steampunk-inspired Nazi hall. Fido created each environment digitally and then integrated the work with live action green screen footage of actors. Given trailer assets originally designed by Sandberg in 3ds Max, Fido transferred the files to in-house Maya workstations and used the assets as an aesthetic guideline to model, texture and refine the film?s environments, elements and main CG characters, including two robots, a Tyrannosaurus rex and an eagle. After finalizing VFX work and compositing, Fido?s crew then applied a specially designed filter to footage to achieve the VHS-reminiscent look that Sandberg envisioned.

?The movie is essentially a 30-minute VFX rollercoaster ride, so we had our work cut out for us, but having Maya as a pillar of our pipeline put us at ease. David also directs with a strong creative vision and deep understanding of VFX, so even though we faced some pretty crazy challenges, it really helped that he speaks the same language we do,? shared VFX Supervisor Cameron Scott. ? All our Autodesk tools were stable workhorses throughout production. Using Maya?s Alembic support, we were able to quickly transfer 3D assets between programs to work efficiently and meet David?s deadlines.?

?There are so many fun, crazy characters, environments and scenarios in ?Kung Fury? that VFX played a crucial role in the story. Because of my background in commercial production, I?m familiar with all the VFX tools and techniques, so I worked closely with Fido on the VFX,? said Sandberg. ?I?ve worked with Autodesk tools for a while now, and they?re some of the most best 3D modeling and animation tools out there. With outstanding creative talent like Fido behind the wheel of software like Maya, almost anything is possible, and that?s evident in the VFX they delivered for ?Kung Fury.??

About ?Kung Fury? ?Kung Fury? is an over-the-top Kickstarter-funded action comedy written and directed by David Sandberg with VFX by Fido. An 80s style action packed adventure, the film takes place in a variety of exotic locations, including Miami circa 1980s and Asgard and Germany circa 1940s, and features over-the-top characters like arcade-robots, dinosaurs, nazis, vikings, norse gods, mutants and a super kung fu-cop called Kung Fury. Sandberg completed the film in a little over a year with a strong vision and help from Kickstarter supporters, friends and family. The director is currently in talks with Hollywood producers to recreate the film as a full-length feature.

Credits: Director and Writer: David Sandberg

Fido VFX crew: VFX Supervisor: Cameron Scott VFX Producer: Matilda Olsson VFX Executive Producer: Claes Dietmann VFX Production Manager: Anders Singstedt Lead Lighting TDs: Johan Gabrielsson & Filip Orrby Composting Leads: Daniel Norlund & Tomas Näslund VFX Pre-Production Breakdown: Nils Lagergren, Kaj Steveman, Eva Åkergren Pipeline Engineer: Erik Johansson Systems Administrator: Thomas Eriksson Asset Management: ftrack

VFX Artists: Alexander Eriksson, Anders Nyman, Cameron Scott, Carlos Correia, Chris Judkins, Daniel Norlund, David Enbom, David Nelin, Egil Eskilsson, Erika Johansson, Filip Orrby, Fredrik Höglin, Fredrik Olsson, Gustav Alexandersson, Janak Thakker, Joakim Eriksson, Joakim Olsson, Johan Gabrielsson, Jonas Lindfors, Jonas Manell, Jonathan Skifs, Karl Rydhe, Klas Trulsson, Kristian Livén, Kristian Rydberg, Kristian Zarins, Laura Andersen, Magnus Eriksson, Martin Borell, Mattias Sandelius, Mattias Snygg, Niklas Lundgren, Rickard Engqvist, Rodrigo Vivedes, Sandra Scholz, Staffan Linder, Stefan Lagerstam, Sven Ahlström, Teo Mathlein, Tomas Näslund, Viktor Andersson, Zebastian Lilja

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INSANE 3D-PRINTED ZOETROPE

Collishaw_Burdon_Zoetrope | STASH MAGAZINE

MAT COLLISHAW’S INSANE 3D-PRINTED ZOETROPE

UK artist Mat Collishaw teams with fellow Londoner Sebastian Burdon (who handled the 3D modeling and animation) to create a mesmerizing and impossibly detailed 3D-printed zoetrope composed of over 350 character figures plus props and environmental elements. Based on Peter Paul Rubens’ early 17th century painting “Massacre of the innocent,” the project took six months to complete.
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